AGoT Sub-Mod Portrait Replacer - Skymods (2024)

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AGoT Sub-Mod Portrait Replacer - Skymods (1)

Author: ReMeDy

Last revision: 2 Jun, 2019 at 05:06 UTC (1)

File size: 6.63 MB

On Steam Workshop

Description:

AGoT Portrait Replacer VER 7.4 [For AGoT ver 1.9.1 & CKII 3.1]

Subscribe above, or use ONE of the following options…

Option #1 DIRECT DL. Offline copies are great to avoid auto-updates messing with saves:
VER 7.4 (For AGoT 1.9.1 & CKII 3.1)[www.dropbox.com]
VER 7.3 (For AGoT 1.9.1 & CKII 3.1)[www.dropbox.com]
VER 7.2 (For AGoT 1.9 & CKII 3.0.1.1)[www.dropbox.com]

Option #2 VANILLA CKII ONLY. For using the portraits outside of the main AGoT mod:
VER 7.4 (Not for AGoT; CKII only [3.0.1+])[www.dropbox.com]
VER 7.3 (Not for AGoT; CKII only [3.0.1+])[www.dropbox.com]

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ABOUT:
This is a sub-mod for AGoT adding over 200 portraits from the GoT TV show, Telltales Games, and fantasy drawn portraits. All portraits are automatically created for their respective characters on start-up. Portraits operate off custom hidden traits, and the portraits themselves are purely cosmetic. The way they work is the custom traits reference several .dds files, and within the files are several frames. Each frame represents a specific portrait supplied to characters in-game based on custom trait assigned to them in the history files.

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INCOMPATIBILITIES:

Any mod utilizing History files. The most likely culprit are bloodline mods that may use the history files to add bloodline assignments.

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INSTALLATION:

1.) Download the main AGoT base mod in their forum.[agotcitadel.boards.net]

2.) Extract the .zip file. Inside are two files you’ll need: the .mod file and the folder. Put these two files in your Crusader Kings II mod directory:
Documents/Paradox Interactive/Crusader Kings II/mod

3.) Subscribe on Steam, or direct download for an offline copy. Start CKII. In the CKII launcher, go to the "Mod" tab. Ensure both the main AGoT mod AND my AGoT portrait mod are enabled.

4.) Play, and you’re done. You’ll know it works when you see the show’s character portraits when clicking around the world map. Note: The portraits won’t show on the bookmarks screen!

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KNOWN MOD ISSUES & RESTRICTIONS:

1.) The portraits of children (age 0-12), such as Bran, Rickon, Arya, etc. do not initially have portraits, but when they reach age 13, they’ll automatically acquire them. This is necessary due to a limitation in CKII’s treatment of children’s portraits. I could have lowered this age further, but then all other characters would become adults at the same age, which would look awkward.

2.) Custom ruler designer characters conflict with my portraits, because my portrait hides the cosmetic DNA changes you’re trying to make, so you have no clue what you’re going to get until you load onto the world map. You shouldn’t be replacing the TV show characters anyways, as it might break the game’s events, since the character you’re replacing will be forced into a position on your court, while your player with a random name takes their place.

3.) AGoT’s mod is based on the book, not the show. This is important because, for example, Xaro Xhoan Daxos and Salladhor Saan are black in the TV show, but not in the mod/book! Regardless, I assigned them their show’s character portraits. Furthermore, some characters do not exist in the mod at all, because they weren’t in the book, and some character names are different from the book over the show! My point is, I understand the mod doesn’t match the book. I also don’t want to start a war between TV show viewers and book readers. If you’re a book loyalist who hates the TV show, I wouldn’t download this, lol.

4.) The imprisonment layer doesn’t display on static portraits and children’s portraits. I’ll try to find a fix. You’ll still see the imprisonment icon next to their portrait, however.

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HOW TO CHANGE A PORTRAIT IN-GAME:

This is not a requirement, unless you’re using the vanilla CKII version of my mod, because all characters automatically acquire portraits on start-up. Using the in-game console, you can manually remove and assign portraits to characters. To do this, when you’re loaded onto the world map, hit the tilde (~) key, then type your commands. To switch YOUR portrait, type:
add_trait InsertNameOfPortraitHere

To switch the portrait of an AI controlled player, you must know their character ID. Type "charinfo" then hover your mouse cursor over their portrait. New information about that character will be displayed called the debug info. Look for their ID number. With that ID number, type:
add_trait InsertNameOfPortraitHere InsertCharIDHere

If you need to remove a portrait on yourself, type:
remove_trait InsertNameOfPortraitHere

To remove a portrait from an AI character, type:
remove_trait InsertNameOfPortraitHere InsertCharInfoIDHere

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FAQ:

Q. In my save game, why are your portraits attached to the wrong characters?
A. Whenever you enable/disable a mod that adds/subtracts traits, you MUST start a new game. Every save game expects a certain trait count; changing it confuses save files, shuffling everyone’s traits. My portraits operate off traits, so my portraits would also get shuffled! This isn’t specific to my mod, it’s a CKII issue affecting all mods.

Q. I’m mid-way into a save. Can I still change the character portraits?
A. Yes, but don’t mix up the artwork, otherwise, traits will reference incorrect portraits! For example, if you want to edit Theon, replace him with another portrait of Theon, but don’t turn Theon’s portrait into a different person. That could be messy.

Q. Can I use this in vanilla CKII?
A. The AGoT version wasn’t designed for vanilla CKII, so instead, use my vanilla download option. Portraits are applied via the in-game console (ex. type add_trait portrait421).

Q. Is this Ironman compatible?
A. For AGoT, it is fine, but not for vanilla CKII, as you’d need the console to apply traits. Ironman disables the console.

Q. Can I add my own portraits?
A. Yes, my mod supports up to 650 portraits, and there’s still plenty of space. When I add more characters, I’ll continue building on what I have, so I recommend starting at portrait 400’ish and work your way up, so we don’t conflict with each other! Use an art program to edit .dds files, like Photoshop w/ a .dds plugin, or GIMP. Open my .dds files in the gfx folder, and fit a portrait into one of the empty circles. Then add the corresponding portrait from the in-game console. For example, if you filled in portrait 421, call up the portrait in-game by typing:
add_trait portrait421

Q. What’s your policy on fair use?
A. These pictures are being used in a mod for non-commercial purposes only. All pictures depicted are not of their originals, but of thumbnails only. I am not making a profit from this mod, and I refuse to accept donations. I feel this constitutes fair use, but it is up to the discretion of Steam if they would rather remove it.

Q. Can I use your portrait mod in one of my mods?
A. Yes, but credit me please! Thanks! 🙂

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CREDITS:
– ngppgn and lockeslylcrit for some coding.
– Destin for the Telltales portraits and improvements.

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Revisions:

Old revisions of this mod are available below. Click the link to download.

AGoT Sub-Mod Portrait Replacer - Skymods (2024)
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